Literature Review
The starting point to my research and ideation has been a cluster of
topics surrounding personification and self-identification. On the internal
side this can manifest in the question of how alternative digital avatars can
be created, how empathy can be encouraged or more broadly be an aspect of
embodiment and engagement. On the external side, what interests me is how
certain aspects of personification or even pareidolia can be moulded onto less
humanoid robots for instance. Personification is relevant to ascribing agency
to beings, systems, and phenomena.
Historically this can be seen in the emergence of polytheistic or
animalistic belief systems, which engaged in personified manifestations of
natural phenomena to gain an understanding of one’s natural surroundings. In a
more contemporary, technological sense, this has potentially been seen to
resurface when concerning technological systems and networks. When is it
appropriate to tap into the innate will to ascribe human aspects or even
personhood to understand or communicate abstract systems? If we develop
robotics and AI based solutions disconnected to our idea of physically humanoid
bipedal structure, do we need require a human aspect to counterbalance? Or
could this even be a possibility to further our understanding of what agency or
even consciousness entails?
What Is It Like To Be A Bat
Thomas Nagel
The Philosophical Review LXXXIII, 4 (October 1974)
The paper explores the mind-body problem and how consciousness seems to
be widespread but hard to prove and questions to which degree the subjective
experience can be described or assumed.
The Ego and It’s Own –Chapter II- 2- Die Alten
Max
Stirner, 1844
The Ego and it’s own is polemic philosophical text in which Max Stirner
presents his philosophy of Egoism. It is often viewed as a precursor to
Anarchism. He postulates religious and social conventions as spooks.
He begins his analysis of how society overcomes religion with an
admittedly extremely biased discourse of how the world used to be truth and then
under Christianity mind or spirit became truth. Relevant for me is the thought
of gaining freedom by seeking behind the object for an essence.
Designing
for identity in game-based learning
Matthew
J. Gaydos
in
Mind, Culture and Activity, Feb.2018
The article explores how Games tend to invite players to engage with an
altered sense of identity in form oft he protagonist, for instance educational
games projecting the player into the identity of a scientist or engineer. It
suggests approaches of more nested identities, closer to the actual player.
Who owns the future?
Jaron
Lanier
Simon
& Schuster, 2013
Ths book explores how data agglomeration leads to central power
structures and explores ways to even out the playing field. For one an
interesting topic in itself, his characterisation of so called Siren Servers,
massive servers which basically require services to revolve around them can be
seen as an example of humanising systems. Interestingly in this book, the
negative sides portrayed are explained in a personified way, while potential
solutions go into a more abstract network direction.
The Social
Perception of Humanoid and Non-Humanoid Robots: Effects of Gendered and
Machinelike Features
Steven J. Stroessner, Jonathan Benitez
International Journal of Social Robotics
11, 2019
This paper is research into how masculine vs. feminine and machinelike
traits influence the social reception of robots.
Reactive
Movements of Non-humanoid Robots Cause Intention Attribution in Humans
Kazunori Terada, Takashi
Shamoto, Haiying Mei, and Akira Ito
IEEE,
2007
Presented here is research into application of theory of mind in non
humanoid robotics. Specifically this entails goal attribution and reactive
movement.
Consciousness : confessions of a romantic
reductionist – Chapter 8: In which I argue that consciousness
is a fundamental property of complex things...
Christof Koch
The MIT Press, 2012
Christof Koch argues from an neuroscientific, though fairly speculative
position that, as the title says, consciousness is a property of complexity. He
explores how information and the connection thereof contributes to this.
Does avatar identification make unjustified video game violence
more morally consequential?
Jonie J Allen & Craig A. Anderson
Media Psychology, 2019
This study researched the links between identification and guilt
concerning justified and unjustified violence. One interesting point is how
violence can be a access to seeing to which extent we identify with an avatar.
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